
On the control front most of the game is simple to bash around with and pretty comparable to the PS2. It looks like the team used AI only on characters near the action (just a theory), and that running to further away baddies lets you get the drop on them before they become totally active. For example, some of the enemy AI is unfathomably stupid, acting almost inactive while players bash on them three or four times in a row. There are some other issues that pull the game down as well. There are a few annoyances when playing through story mode on your own as well, but for the most part the game behaves like its console counterparts. The biggest offender is the battle arena camera, which is constantly moving and shaking at a zoomed in distance rather than pulling back and showing every character with plenty of space.
MARVEL SUPER HERO SQUAD ONLINE UPCOMING CHARACTERS PSP
General combat comes as basic button mashing, but the camera is extremely troublesome at times and is an even larger issue on PSP where the shots stay tight during even single-player mode. On the gameplay front, Super Hero Squad mixes a few nice ideas with some spotty implementation. The amount of fan service in the game is a nice touch, and younger players are sure to be pulled in, but the quality suffers at times. Doom snippet found in my video review – are conceptually great, others are way too cheap, showing a character and a flat color background. While some of the shots – like the Tony Stark/Dr. Most of the voice acting is well performed, the story is pretty decent with some great concepts for the actual motion comics, but the actual pre-level animation is really, really basic. Unfortunately the quality isn't always consistent.

All the same interface and presentation touches are there, and for the most part, you're getting a verbatim experience to what you'd find on home consoles. In fact, as far as PSP ports go, Super Hero Squad is a nice take on what you'll find on consoles. If you've got tiny gamers in the house that love the cartoon, they're going to eat up the game, too.

Characters are extremely over the top just like the show, the humor is quirky and fun, and while the source material makes some questionable decisions – Silver Surfer sounds like Michelangelo from Teenage Mutant Ninja Turtles? – the spirit of the show is alive and well in the game. When it comes to capturing the essence of the license, Marvel Super Hero Squad does a nice job. If+he's+going+to+rip+you+apart,+at+least+Hulk+is+kinda+cute+in+this+game. Once more content starts to get piled up, however, the game drops in quality. The game, ironically enough, is at its best when it is just a simple button masher. And while there's still some definite potential in the game – more than enough for younger players to want to jump on in and keep playing – there are also some seriously troublesome issues within the main mechanic. In the end though, if Super Hero Squad was a polished, mindless brawler, it'd be "mission accomplished" all around, but it's not.

There's an extras area where you can get a few simple unlockables, plenty of voiceover and pre-stage videos for kids to zone out and watch for a while, and a constant tug-of-war between the developer's own attempt at pushing the game to its fullest and the game's inherent ability to shove the hardcore crowd away. Because it's a licensed kids game, you've also got all the main staples players have come to expect. You've got a basic attack, heavy attack, jump, grab, and finisher assigned to a quick button press. Players jump in with a computer-controlled buddy at all times sadly, the ability to play co-op on PSP didn't make the port, so you're on your own for this one. Seriously, it doesn't get much more "everyday brawler" than this. Super Hero Squad is in all ways your average two player beat-'em-up. In the end, THQ's offering to the Saturday morning crowd isn't a total wash of an experience, but it is one that misses the boat on a few key areas specifically, the need for an intuitive, easy-to-play offering for its audience. Published by THQ and developed by Blue Tongue – the makers of de Blob – Super Hero Squad has a strong team behind it, but all the trappings of a quick-fire, licensed effort. Marvel is all over the place as of late, debuting Ultimate Alliance 2 via Activision just a month back, X-Men Origins: Wolverine before that, and now a kid-friendly take on the beat-'em-up genre with Marvel Super Hero Squad.
